Relentless Conquest - Battle.Net @ US West/Europe/US East

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Relentless Conquest - Battle.Net @ US West/Europe/US East

Post  LordSquishyRC on Wed Feb 26, 2014 1:15 am

So as years pass by, I noticed there has been a dramatic decrease in activity on forums as well as players playing FFE. However, I just want to let the public know, that there is still individuals who play this. So don't give up hope yet.

I'm here to essentially let people know that if you're ever looking for more people to play FFE with or any ORPG for that matter, that there is a place to locate players willing. I represent Clan Relentless Conquest on US West Battle.net.

Now obviously there is already official clans for FFE, but I feel they have already died. I represent Clan RC, and we are currently working with FFE Administration in order for Clan RC to be "Officially" recognized by FFE as a "Official/Sponsored" clan.

Relentless Conquest is a fairly new clan that was created by a group of friends and map makers, most notably the TKoK/Gaias Staff who met up in several ORPG/RPG Maps. What's unique about Clan RC is that we don't just focus on one map, we play any map with a save/load function.

Though we are new, Clan RC has already been officially recognized by Etales ORPG Staff/TKoK/Gaias/Abyss/GoH/RoL and several other ORPGs and their map creators (Some are currently pending). What that entails is that Clan RC receives first hand knowledge of updates on maps and etc, and the latest ORPG/RPG News regarding maps and a direct line of communication to the map makers, giving us a "priority" notice in reporting bugs/beta testing/glitches and etc.

Many of our members came from the established ORPG Clans such as Clan ORPG/TBR and etc. However, we made this clan because we wanted a clan with members that actually play with eachother in games, that strive and enjoy the essence of teamwork and brotherhood. Most of these established clans are nothing more then clans formed from bots, which doesn't give you the same relationship you have with each member in RC.

Even if you're not interested in joining a clan, feel free to play with us. Just contact us through our websites chat box and hopefully one of us will join you in your game! This was not intended to be a recruitment thread, but more of a solution to the ever growing problem of finding like minded players to play FFE ORPG with.

ClanRC.Enjin.com


Last edited by LordSquishyRC on Wed Mar 26, 2014 7:41 pm; edited 1 time in total
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Relentless Conquest - Weekly Updates 3/26/14

Post  LordSquishyRC on Wed Mar 26, 2014 7:40 pm

Weekly Relentless Conquest Updates

Expansion
- Relentless Conquest has expanded into US East. We now have branches in all B.net realms; US West, Europe, US East.
- We will hopefully be expanding into Garena shortly
- Relentless Conquest @ US West is full. All applicants, please refer to Europe or US East or wait until a position in US West is open. There has been no announcements yet of a 2nd RC West.

Misc.
- Relentless Conquest now has a Facebook page! Make sure to follow it!

Relentless Conquest Map Projects

- Project Eclipse ORPG has been temporarily suspended, due to the "Original Editor" has supposedly been working on the map. However, if the editor fails to show any signs of progress in a months time, Relentless Conquest will "seize" the map, and continue updates. Note - Due to the original map maker giving the editor and RC both permission to edit the map, we are not "stealing" any maps.

- Cursed Heroes ORPG, Cursed Heroes ORPG was "licensed" to Clan RC, and we have already begun to update the map. We have released Cursed Heroes ORPG V1.4, a minor bug/glitch update to Makemehost.com The next update, Version 1.5 will be a major update that will finally "complete" the map series, and possibly the final update. Check ClanRC.Enjin.com for more details.

- WoW-HR ORPG, Public Beta is scheduled to be released in April 28, 2014. Alpha testing is still going on, and RC has opened the Alpha Testing to the Public. According to Project Leader Andrea, "WoW-HR ORPG Beta, will contain many of the WoW-Lore capitals that captivate any ORPG/WoW Fan. So yes, you can expect legendary cities such as Gilneas/Orgrimmar to be implemented into the map with the most awe-inspiring doodads and details."

- ST's ORPG, ST himself has finally came back from "retirement" and has started it off right! By releasing Version .15 of ST's ORPG. Details on changelog can be found on ClanRC.Enjin.com The map has been suggested to Makemehost.com, and will hopefully be on there shortly!

- Legacies ORPG, Staff leader of TKoK, Fledermaus has announced that due to his retirement from TKoK, him and the TKoK Staff will be working on a new project labeled as "Legacies ORPG". All that we can tell is that the map was one of the first ORPGs on WC3 and be continued to be updated by Fledermaus and his staff. More Details can be found at ClanRC.Enjin.com

- Etales ORPG, Etales v1.1.3, there has been no announcements other then bug fixes and a new Orc hero. No details have been released yet.

- Legendary Monsters/Epic Craft/Master Crafters, and all other maps by SomeWhiteGuy have been "Licensed" to RC. There has been no announcements of any updates on the maps.

- Dark Invasion II ORPG, this map is still in "Lobby" as members are still trying to form a staff for the project.

- Akephalos ORPG, Akephalos was "Licensed" to RC. The current project has been pushed aside, as the staff transitioned to "Cursed Heroes" as a "priority". This map is more then likely going to be updated, after Cursed Heroes 1.5 is released

- Forlorn ORPG, Rabid_Weinerdog recently released Forlorn to RC for updating purposes. No announcements have been made by RC in updating this project, this project is in "Lobby".

- Final Fantasy Epic ORPG, No details on next update has been released. Karifean "Sorry, but as mentioned, development of this map is essentially on hold. Both of us are preoccupied with real life means and have little time for the project."

- Return of Legends ORPG, RoL Event has ended, and the map makers are working on the next version. No details/changelog have been announced yet.

Relentless Conquest Policy Change
- Relentless Conquest Administration has made it no longer mandatory to signup on Clan.RC.Enjin.com, but instead members who don't will lose incentives such as bot host rights.

- Relentless Conquest has lowered the Inactivity Policy, members who are not online once every 21 days, or leave a "inactivity" notice will be removed from the clan. The original was once every 30 days.

- Relentless Conquest has opened some of their maps to the public for updating. These include; Forlorn/Dark Invasion II/Akephalos.
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3/30/14 Relentless Conquest News

Post  LordSquishyRC on Mon Mar 31, 2014 3:22 am

Expansion

Relentless Conquest @ US West remains full. No announcements from administration on any open positions or a 2nd RC West Clan
Relentless Conquest @ Europe has received 3 brand new RC Clan Bots.
Relentless Conquest @ US East. 3 Days old has already received 40 active members.


Recognition

Clan member Liger96 of US West was recognized by Guild of Hyppos map making team and has been placed in the hall of fame to be one of the few individuals who soloed Boss Chronos and Dream.



Clan member Shadowdecedent of US East has been officially promoted in being a Makemehost.com Admin. Congratz!

Clan member Draggon of US West is now the new "Bot Director" and in charge of maintaining all RC Host bots.


Relentless Conquest Maps

All news remains the same as last weeks update. Except for

RC has been granted authorization to begin a translated version of Masin RPG, a Korean RPG into English.
RC has also been granted authorization to begin a translated version of The Bloody Way, a Russian ORPG into English.
Relentless Conquest is now affiliated with the Titan Land KoT Roleplay series, as some of it's map makers will be assisting King_Katanova in his future versions.

RC Positions

Relentless Conquest is seeking Forum Moderators to help administrate it's large forums. This position is open to non-clan members.
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Breaking News

Post  LordSquishyRC on Mon Mar 31, 2014 8:13 pm

Breaking News. RC's Blockbuster ORPG, WoW-HR has finally released a Public Alpha Version! Enjoy!



Map Status
Map Type: Open Role Playing Game (ORPG)
Map Size: 256 X 256 (Epic)
Suggested Players: 3 - 8 Players
Materials: Total Conversion
Current Size: 6,59 MB



World of Warcraft: Heroes Return is an epic total conversion Multiplayer Open Role Playing Game (MORPG) that inspired from original World of Warcraft franchise that developed by Blizzard. I'm trying to made the 1st ever WoW total conversion in multiplayer ORPG version (as I haven't seen any). As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans). My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game.

Note: Though it's a WoW total conversion project, I'm trying to keep the size low by reducing each model polies, as well as unnecessary keyframes on models animation, so most of the WoW materials I'm using in are edited for personal usage on this project. Map is protected to make the size even smaller.

Clan RC has been officially recognized by the map maker and has been licensed as a "Sponsor" of the map to publically promote it's contents to the public in any shape/fashion it sees fit.



There are currently 12 available classes from original World of Warcraft available, 10 playable classes (Orc Warrior (Arms), Human Paladin (Protection), Human Death Knight (Frost), Orc Death Knight (Blood), Night Elf Rogue (Assasination), Orc Hunter (Survival), Night Elf Hunter (Marksmanship), Blood Elf Mage (Fire), Human Mage (Frost) and Draenei Priest (Holy)) and 2 iconic characters from Warcraft III history as a secret characters (Arthas Menethil (Paladin) and Grom Hellscream (Warrior)) which can be played by entering a secret code that you can get as you play the game further.
Character model and abilities concept might be changed anytime as the progress updated.

Orc Warrior:


Race:
Orc

Starting Attributes:
Strength: 22 (Main)
Agility: 22
Intelligence: 16

Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate, Mail

Human Paladin:


Race:
Human

Starting Attributes:
Strength: 26 (Main)
Agility: 17
Intelligence: 17

Equipment of Choices:
Right Hand: Sword, Axe, Mace, Polearm, Dagger
Left Hand: Shield
Armor: Plate, Mail

Human Deathknight:


Race:
Human

Starting Attributes:
Strength: 22 (Main)
Agility: 17
Intelligence: 21

Equipment of Choices:
Right Hand: Sword, Axe, Polearm, Dagger
Left Hand: Shield
Armor: Plate, Mail

Orc Deathknight:


Race:
Orc

Starting Attributes:
Strength: 22 (Main)
Agility: 20
Intelligence: 18

Equipment of Choices:
Right Hand: Sword, Axe, Polearm, Dagger
Left Hand: Shield
Armor: Plate, Mail

Nightelf Rogue:


Race:
Night Elf

Starting Attributes:
Strength: 18
Agility: 24 (Main)
Intelligence: 18

Equipment of Choices:
Right Hand: Sword, Dagger
Left Hand: Shield, Dagger
Armor: Leather, Mail

Orc Hunter:


Race:
Orc

Starting Attributes:
Strength: 19
Agility: 21 (Main)
Intelligence: 20

Equipment of Choices:
Right Hand: Bow
Left Hand: Shield
Armor: Leather, Mail

Nightelf Hunter:


Race:
Night Elf

Starting Attributes:
Strength: 19
Agility: 18 (Main)
Intelligence: 23

Equipment of Choices:
Right Hand: Bow
Left Hand: Shield
Armor: Leather

Bloodelf Mage:


Race:
Blood Elf

Starting Attributes:
Strength: 21
Agility: 16
Intelligence: 23 (Main)

Equipment of Choices:
Right Hand: Staff
Left Hand: Book
Armor: Cloth

Human Mage:


Race:
Human

Starting Attributes:
Strength: 17
Agility: 19
Intelligence: 24 (Main)

Equipment of Choices:
Right Hand: Staff
Left Hand: Book
Armor: Cloth

Draenei Priest:


Race:
Draenei

Starting Attributes:
Strength: 14
Intelligence: 25 (Main)

Equipment of Choices:
Right Hand: Staff, Mace
Left Hand: Book
Armor: Cloth

Secret Characters!:




Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Here's current screenshots of terrain looks (you can check my album to see the progress of the terrain from the early alpha until it is now).
These terrain design might be change and improved from time to time as the project progressing by.

Cities:






Continents:








Dungeons:


First Look:



DOWNLOAD LINK
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